Research
Real-time Ray Tracing and Global illumination GPU
- Hardware architecture for real-time processing
- FPGA implementation
- Game engine for ray tracing and global illumination
Real-time Sound Tracing for 3D VR Audio
- Hardware/Software architecture for real-time processing
- FPGA implementation
GPU Architecture for Mobile Devices
- Algorithm & architecture of mobile graphics
- FPGA implementation
Etc.
- Lossless data compression
- Computer arithmetic (FPU, elementary functions, etc.)